Invitation was sent by Zagyg. Lord Mayor is back and is weirder than we’d heard. Seems Bahamut is missing, though we weren’t specifically tasked with finding him. Might be “implied” that we should.
Met with the others who were invited. They are as follows with initial impressions:
Bannik – Sack construct with cognitive abilities the same as a normal being. Lived in GHC for many years. Wizard and toymaker. Unaware of who created him.
Camilla Sevestrian – Familiar with her. More tolerable than most of her family. Very public persona. Could be useful, but need to watch where her resources come from.
Amelia Sanders – Knight of Geoff, servant of the royal family. Hospitalier of Pelor. Seems trustworthy and competent.
Delwin Smyth – Excitable half-orc alchemist. Seems pretty bright, but don’t know anything about her background. Need to investigate
Vane Von Slythe – Didn’t get to interact much. Hearsay that she’s very skilled in a fight, but there’s always rumors about her family’s old connections.
Eve – Fauster, civil engineer. Already more tolerable than any other from her city I’ve met. Cleric, which should be handy. Seems pleasant for her sort.
Satoshi Daichi – Isle of Pearls noble. Samurai. Searching for a way to break the curse on her sister. Doesn’t seem to care about hiding things about herself, which I appreciate.
Marin Redsky – Self proclaimed pirate. Looked incredibly bored, and didn’t bother to help when we fought. Seems to have an interest in plants.
Mortekai Braithwaite – Already have a file on him. Good to have someone on the team I know I can trust, though.
Spencer Dawnshroud – Flan tattoo monk. Hasn’t said much, but obviously comes from a famous family.
Taylor Dawnshroud – Flan Garment Sage. Doesn’t seem to speak except in that weird rune/light language. Seems competent.
Readying 12, 937 CY
Avoided Hespertae successfully. Spotted weird ferret creatures with human faces stealing things from the train’s baggage compartments. Chased them down. Attempted to steal the blueprints of the train from Harrington along with engineers tools. Found cages of monkey hybrid monsters in the baggage car. They were running to their owner who turned out to be some kind of mannequin simulacrum which cut out the moment we caught him. Marcy claims it’s Teivryn Vayne — my uncle?
Readying 13, 937 CY
Gabriel Hillman is on the train and, with Zagyg’s lich, Mortekai, and Bannik, inspected the remains of the aberrations and the puppet duplicate. Mortekai figured out the human brains of the ferrets were taken from people living in small towns near GHC. Also saw Teivryn before they “died.” Need to investigate. Discovered one of the things taken was a bag from Dr. Felix Edgington who is going to be part of an expedition to excavate “ Caeridalor” in Onnwal. More dragon stuff. Mortekai talked to Dr. Edgington. Delwin examined the black liquid the mannequin was carrying and says it’s some kind of alchemical concoction that stops working when not held by it’s creator. Found a control box along with some clockwork zombies on the room of the train. Not human magic. Possibly draconic? Definitely dragon connections not a coincidence. Hillman checked out the box and said he’d try to identify the strange metal. Hand of Chance is on the train and tied up “Teivryn’s” lackey. He was surprisingly cooperative. Questioned him. Seems to work for Gasgal who set him up with Teivryn.
Tried to have dinner. Marin sensed “burst of plant life” from the rear cars. Looks like Teivryn bugged his lackey with some kind of plant parasite that burst out of his chest. Definitely something engineered and not natural. Plant has ties to Sea of Gernet and Amedio Jungle. May need to try to track those ties.
Readying 15, 937 CY
Split up. Some went to investigate the disappearances in the towns. Mortekai and Bannik visit the school of magic and circle of eight. Marcy and Amelia headed to the library and Sevestrians. Delivered evidence to Watch HQ. Talked to Commander. Seems Teivryn is a real threat. Dar convinced it’s actually him. No one wants to talk to me about it, but Chalk gave me the file. Turns out the puppets have some kind of failsafe mode. Caused some problems. Need to remember to disable them completely next time.
Visited the messengers guild and talked to Lucas. Warned him and the boys to keep an eye out for Teivryn or any unusual disappearances. Let me know about some “musty smelling” deliveries the old man asked him to make. 1 AM at the sewer entrance in the river quarter.
Meet up with GHC group. Mortekai says the puppet magic is more “draconic.” Speculate a sociopathic dragon? Apparently Teivryn could make weaponized people. If he’s really back, and not a copycat, it seems lots of people will be pretty anxious. Can’t believe he was declared dead. Very sloppy with no body. Bannik and Mortekai learned about the expedition to Onnwal from Gabriel Hillman.
Tracked down the package delivery. Weird creatures, more of Teivryn’s work I assume. Managed to catch them all. Had a bunch of scrolls that were blueprints to build some kind of device to make a shield against draconic magic. Has some kind of unknown biological power source. Critters said they hear the “master’s voice.” Completely brainwashed and don’t remember how they even used to be. Might be able to get the one ratman to talk to us. He was pretty chatty. Not sure how much he knows, though.